We present a new technique to render in real time objects which have part of their high frequency geometric detail encoded in bump maps. It is based on the quantization of normal-maps, and achieves excellent result both in rendering time and rendering quality, with respect to other alternative methods. The method proposed also allows to add many interesting visual effects, even for object with large bumb maps, including non-photorealistic rendering, chrome effects, shading under multiple lights, rendering of different materials within a single object, specular reflections and others. Moreover, the implementation of the method is not complex and can be eased by software reuse.

Real Time, Accurate, Multi-Featured Rendering of Bump Mapped Surfaces

TARINI, MARCO;
2000-01-01

Abstract

We present a new technique to render in real time objects which have part of their high frequency geometric detail encoded in bump maps. It is based on the quantization of normal-maps, and achieves excellent result both in rendering time and rendering quality, with respect to other alternative methods. The method proposed also allows to add many interesting visual effects, even for object with large bumb maps, including non-photorealistic rendering, chrome effects, shading under multiple lights, rendering of different materials within a single object, specular reflections and others. Moreover, the implementation of the method is not complex and can be eased by software reuse.
2000
Computer Graphics; Bumpmapping; Texture Mapping
Tarini, Marco; Paolo, Cignoni; Claudio, Rocchini; Roberto, Scopigno
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11383/10485
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