Italy has possibly the most respected design community worldwide. "Made In Italy" products are known for their quality, functionality and elegance. But as a country, Italy is not as competitive in the large scale manufacturing of these products compared to oversea economies. 3D printers are bound to change all of that, shifting the manufacturing landscape from the production of many copies of identical objects to a market for unique, personalized designs. 3D printing requires no setup for producing different objects, so personalization comes at no cost. More importantly, printing time and cost are not related to surface complexity, allowing the production of highly detailed objects, with details within the 0.1 millimeter range. Multimaterial printers and hydrographics can combine materials of different optical and mechanical properties on the same object, allowing the fabrication of objects whose properties change at each surface location. While printing hardware is evolving rapidly, design software is not taking advantage of these new capabilities, in particular the ability to mix materials at a sub-millimeter scale. Throughout this project, we will investigate scalable algorithms to design surfaces with patterns of predictable appearance and mechanical properties. We will validate these algorithms with physical measurements, and provide an open source implementation of our findings. We believe that this will change manufacturing entirely since the inherent advantages of 3D printing hardware will now be available to designers with our software.

DSurf: Scalable Computational Methods for 3D Printing Surfaces

TARINI, MARCO
2016-01-01

Abstract

Italy has possibly the most respected design community worldwide. "Made In Italy" products are known for their quality, functionality and elegance. But as a country, Italy is not as competitive in the large scale manufacturing of these products compared to oversea economies. 3D printers are bound to change all of that, shifting the manufacturing landscape from the production of many copies of identical objects to a market for unique, personalized designs. 3D printing requires no setup for producing different objects, so personalization comes at no cost. More importantly, printing time and cost are not related to surface complexity, allowing the production of highly detailed objects, with details within the 0.1 millimeter range. Multimaterial printers and hydrographics can combine materials of different optical and mechanical properties on the same object, allowing the fabrication of objects whose properties change at each surface location. While printing hardware is evolving rapidly, design software is not taking advantage of these new capabilities, in particular the ability to mix materials at a sub-millimeter scale. Throughout this project, we will investigate scalable algorithms to design surfaces with patterns of predictable appearance and mechanical properties. We will validate these algorithms with physical measurements, and provide an open source implementation of our findings. We believe that this will change manufacturing entirely since the inherent advantages of 3D printing hardware will now be available to designers with our software.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11383/2056993
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