We present a number of techniques to facilitate the generation of textures for facial modeling. In particular, we address the generation of facial skin textures from uncalibrated input photographs as well as the creation of individual textures for facial components such as eyes or teeth. Apart from an initial feature point selection for the skin texturing, all our methods work fully automatically without any user interaction. The resulting textures show a high quality and are suitable for both photo-realistic and real-time facial animation.

Texturing Faces

TARINI, MARCO;
2002-01-01

Abstract

We present a number of techniques to facilitate the generation of textures for facial modeling. In particular, we address the generation of facial skin textures from uncalibrated input photographs as well as the creation of individual textures for facial components such as eyes or teeth. Apart from an initial feature point selection for the skin texturing, all our methods work fully automatically without any user interaction. The resulting textures show a high quality and are suitable for both photo-realistic and real-time facial animation.
2002
Graphics Interface Proceedings 2002
1568811837
9781568811833
Graphics Interface
Calgary, Alberta, Canada
27-29 May 2002
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11383/20858
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