Open-source testbeds for intrusion detection and mitigation enable benchmarking the efficacy of machine-learning-based cyber-defensive systems under increasingly realistic, heterogeneous network scenarios. In this context, the open-world nature of network intrusion detection requires defences to use continual learning strategies to adapt pattern-matching to new attack classes. The cost of periodically fine-tuning pre-trained detectors is not only computational but also encompasses the broader Cyber Threat Intelligence (CTI) life-cycle, which involves collecting, analyzing, and processing raw data into actionable insights. For ML-driven defensive systems, such actionable CTI ultimately takes the form of curated, labelled traffic traces of novel attacks. However, the concurrent optimisation of these intelligence-gathering costs and defence effectiveness has received little attention from the research community. In this respect, this work presents tiger, an open-source Threat Intelligence Game Environment for Reinforcement learning-based agents to be trained and evaluated toward the optimisation of the costs-benefit trade-off associated with realistic ML-driven cyber-defence life-cycles. tiger uses realistic network simulation software to model an active-learning game in which an agent learns to timely purchase CTI—abstracted in our environment as labelled samples of Zero-day attacks— to retrain its intrusion detection machinery on new attack patterns, while considering a constrained resource availability scenario.

TIGER: An Open-Source Cyber-Threat Intelligence Game Environment for Reinforcement Learning

Cevallos-Moreno J. F.;Rizzardi Alessandra
;
Sicari Sabrina;Coen-Porisini Alberto
2026-01-01

Abstract

Open-source testbeds for intrusion detection and mitigation enable benchmarking the efficacy of machine-learning-based cyber-defensive systems under increasingly realistic, heterogeneous network scenarios. In this context, the open-world nature of network intrusion detection requires defences to use continual learning strategies to adapt pattern-matching to new attack classes. The cost of periodically fine-tuning pre-trained detectors is not only computational but also encompasses the broader Cyber Threat Intelligence (CTI) life-cycle, which involves collecting, analyzing, and processing raw data into actionable insights. For ML-driven defensive systems, such actionable CTI ultimately takes the form of curated, labelled traffic traces of novel attacks. However, the concurrent optimisation of these intelligence-gathering costs and defence effectiveness has received little attention from the research community. In this respect, this work presents tiger, an open-source Threat Intelligence Game Environment for Reinforcement learning-based agents to be trained and evaluated toward the optimisation of the costs-benefit trade-off associated with realistic ML-driven cyber-defence life-cycles. tiger uses realistic network simulation software to model an active-learning game in which an agent learns to timely purchase CTI—abstracted in our environment as labelled samples of Zero-day attacks— to retrain its intrusion detection machinery on new attack patterns, while considering a constrained resource availability scenario.
2026
2026
https://ieeexplore.ieee.org/document/11683850
Automated cyber-threat intelligence; continual learning; deep reinforcement learning; network intrusion detection
Cevallos-Moreno, J. F.; Rizzardi, Alessandra; Sicari, Sabrina Sophy; Coen Porisini, Alberto
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11383/2219332
 Attenzione

L'Ateneo sottopone a validazione solo i file PDF allegati

Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 0
  • ???jsp.display-item.citation.isi??? 0
social impact